kirra-docs

Blast Animation

Plays the firing sequence back in time. Each hole lights up as it fires, so you can watch the blast move across the pattern and check the timing reads the way you designed it.

Blast Animation transport bar


Prerequisites


How to play a blast

  1. Click Blast Animation on the Analyse toolbar. The Blast Animation bar opens.
  2. Click Play. Holes light up in firing order. Click again (Pause) to stop on the current time.
  3. Drag the speed slider to play slower or faster.
  4. Close the bar with × in its title bar.

The controls

Control What it does
Rewind to start Jumps to time 0
Step -0.5ms Steps back half a millisecond
Play / Pause Starts and pauses playback
Stop Stops and returns to time 0
Step +0.5ms Steps forward half a millisecond
Forward to end Jumps to the last hole
Loop Plays again from the start when it reaches the end. Off when Kirra starts
Speed slider From 0.01× (far left) through 1× (centre) to 10× (far right). The speed is shown beside it, for example 1.000x

The time reads Time: current / total ms. The total is the fire time of the last visible hole. Playback runs a little past the end before it stops or loops.


What you see

  While playing Paused or stepping
2D Fired holes filled orange with a yellow outline Fired holes green
3D Fired holes red with a yellow outline Fired holes green

Closing the bar stops playback and clears the fired holes.


Warnings

The bar can show a warning above the controls:


Troubleshooting

Nothing happens when I click Play. Check the warning line — every visible hole may fire at the same time, or the blast has no timing.

Playback ignores my ties. The holes have electronic detonators with delays that have not been baked. Use Bake Delay on the Connect toolbar.

Some holes never light up. They are hidden. Show them in the Data Explorer.