Kirra supports multiple gradient visualisation modes for surfaces, applied in both the 2D canvas and 3D views.
Screenshot coming soon – comparison of gradient modes on the same surface
| Gradient | Description | Best For |
|---|---|---|
| Default | Simple elevation-based blue-to-red | Quick visualisation |
| Hillshade | Lighting simulation for topographic relief | Terrain analysis, slope identification |
| Viridis | Perceptually uniform purple-teal-green-yellow | Scientific data, accessibility |
| Turbo | Rainbow-like high dynamic range | Maximum visual contrast |
| Parula | MATLAB-style blue-green-yellow | Engineering applications |
| Cividis | Colourblind-friendly blue-yellow | Accessibility |
| Terrain | Green-brown natural palette | Natural terrain appearance |
| Texture | Original OBJ texture map | Photo-realistic (requires textured OBJ import) |
By default, the gradient maps across the surface’s full elevation range (minimum Z to maximum Z). You can narrow this range to improve contrast in a specific elevation band:
Set these in the Surface Properties dialog.
The hillshade gradient simulates directional lighting on the surface:
Hillshade is useful for visualising terrain features such as ridges, valleys, and slopes, and for checking DTM accuracy.
The transparency slider controls surface opacity:
Transparency can be adjusted at any time, including after applying blast analytics overlays.