Deletes one tie at a time — a hole-to-hole tie, an extra cord feed, or a branch to a trunk. Use it to correct a tie-up without resetting the whole blast.
Click on the line itself — a click on empty ground reads “No tie under the cursor — click on the connector line itself.” The pick reaches about 10 pixels either side of a line. Works in 2D and 3D.
| Tie | Result |
|---|---|
| An extra feed on a hole (cord ties can feed a hole from several directions) | Only that feed goes |
| A hole’s main tie, with another feed still reaching the hole | The other feed becomes the main tie |
| A hole’s main tie, with nothing else feeding it | The hole is left tied to itself, delay 0 ms |
| A branch to a trunk | The hole is taken off the trunk, and its tie goes with it |
Warning: A hole tied to itself is an initiation point — it fires at 0 ms. After removing its last tie, re-tie the hole, or the blast has an extra starting point. Removing a tie also changes the times of every hole downstream of it.
Hidden holes and hidden ties are never picked.
| Symptom | Cause | Fix |
|---|---|---|
| “No tie under the cursor — click on the connector line itself.” | The click missed the line | Zoom in, hover until the tie highlights, then click |
| A hole now fires at 0 ms | Its only tie was removed, so it is self-tied | Re-tie it with Tie Connect |
| Ctrl+Z does not bring the tie back | Tie edits are not on the undo list | Re-tie it with Tie Connect |
| Method | Result |
|---|---|
| Delete / Backspace while hovering | Removes the highlighted tie |
| Data Explorer → right-click holes → Reset Connections | Clears every surface tie on the selected holes at once |
| Self Connect Add IP on an initiation point | Removes the initiation point instead of a tie |
| Tie the hole again with Tie Connect | Replaces its tie without removing it first |