This page walks through the Kirra workspace — menus, panels, toolbars, and controls — so you can find what you need quickly.
The menu bar sits at the top of the window.
| Menu | Key Items |
|---|---|
| File | Import, Export, Print, KAP project save/load |
| Edit | Undo, Redo, Select All, Delete, Find Hole |
| View | Toggle panels, Zoom controls, Fullscreen |
| Pattern | Add Pattern (rectangular, polygon, line-based), Rotate, Mirror, Renumber |
| Settings | Theme (dark/light), Language, Preferences |
The File Manager handles import and export across 20+ formats.
| Format | Description |
|---|---|
| CSV | Comma-separated hole data |
| DXF | AutoCAD DXF drawings |
| DTM / STR | Surpac surface files |
| OBJ | OBJ mesh (with MTL for textures) |
| PLY | PLY point clouds and meshes |
| GLTF / GLB | glTF 3D models |
| IREDES | Epiroc iRedes XML |
| KML | Google Earth KML/KMZ |
| SHP | Esri Shapefile |
| LAS | LAS point clouds |
| Format | Description |
|---|---|
| CSV | Kirra CSV hole data |
| DXF | DXF drawings |
| GLB | glTF binary 3D export |
| GeoTIFF | Georeferenced raster imagery |
| IREDES | Epiroc iRedes XML |
Kirra uses Dockview panels — resizable, dockable, and pop-out.
| Panel | Purpose |
|---|---|
| Viewport | Main 2D canvas or 3D view — where you design and interact |
| Explorer | TreeView — hierarchical list of all loaded entities (holes, surfaces, KAD drawings) |
Panels can be resized by dragging their edges, docked in different positions, or popped out into separate windows.
Floating toolbars provide quick access to Blast Holes, Patterns, Surfaces, KAD, Modify, and Connect tools.
Floating toolbars appear on the right side of the workspace:
| Toolbar | Tools |
|---|---|
| Blast Holes | Add hole, select, edit hole properties, pattern templates |
| Patterns | Generate rectangular, polygon, or line-based patterns |
| Surfaces | Surface import, visibility, gradient options |
| KAD tools | Points, lines, polygons, circles, text for vector drawings |
| Modify | Assign Surface/Grade, Transform, Offset, Radii, Reorder, Boolean, Join, Split |
| Connect | Assign timing delays and tie-in sequences |
The Surface toolbar includes specialised tools:
| Tool | Purpose |
|---|---|
| Blast Analysis Shader | Vibration modelling with GPU/CPU analytics |
| Flyrock Shroud | Flyrock trajectory visualisation |
| Surface Intersection | Find intersections between surfaces |
| Boolean | Union, subtract, intersect surface meshes |
| Solid CSG | Solid constructive solid geometry operations |
| Extrude KAD | Extrude KAD drawings to 3D |
| KAD Boolean | Boolean operations on KAD geometry |
| Section Plane | Slice surfaces with a section plane |
| Surface Contours | Generate contour lines from surfaces |
The status bar at the bottom shows:
| Element | Shows |
|---|---|
| Mouse coordinates | Live 2D (X, Y) and 3D (X, Y, Z) position at the cursor |
| Scale | Current viewport scale (e.g., 1:500) |
| Entity counts | Number of holes, surfaces, or selected entities |
The TreeView in the Explorer panel lists all loaded entities – holes, surfaces, and KAD drawings.
The TreeView in the Explorer panel lists all loaded entities in a hierarchy:
hole⣿Pattern_01⣿holeID for holes, entityType⣿entityName⣿element⣿pointID for KAD entitiesExpand and collapse nodes to navigate your data. Click a node to select it on the canvas.
The main 2D viewport shows your blast pattern in plan view.
| Action | How |
|---|---|
| Pan | Default mode — click and drag (or middle mouse drag) |
| Zoom | Scroll wheel |
| Select holes | Left-click on a hole |
| Multi-select | Shift+click to add to selection |
Switch to 3D for elevation and terrain context using the 2D/3D toggle in the top bar.
| Action | How |
|---|---|
| Pan | Click and drag (default mode) |
| Orbit | Alt + drag |
| Camera roll | Alt + Shift + drag |
| Zoom | Scroll wheel (zooms towards cursor) |
| Context menu | Right-click |
The 3D view uses the same coordinate space as 2D – no Z scaling or elevation transform.
The Orbit Focus tool lets you click any point in the 3D scene to set it as the new orbit centre. This is especially useful when inspecting specific blast holes or surface features up close. See 3D View & Orbit Focus for full details.
The 3D Settings button opens renderer configuration options including renderer mode selection, instanced hole rendering, LOD overrides, and simplification thresholds.
More annotated interface screenshots coming soon.
Next: Your First Blast →